Re:Zero - Starting Life in Another World: Book 1 146: Chapter 146
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Mr. John was in high spirits, and everyone raised their glasses in his honor. Oreo Knight quickly suggested a toast to John as well. As they drank, the smile on John's face never faded; people thought he wasn't making much money, but little did they know he was on the verge of a fortune. 0
 
A bottle of healing potion materials cost only one gold coin, while the materials for a crucible were about six gold coins. When he was selling, he gestured for three coins, but Eamon and Oreo Knight misunderstood him to mean thirty coins. During the bargaining, John couldn't help but laugh even more. Eleven gold coins for sixty bottles meant he was raking in gold coins. After deducting his initial investment and the costs of several crucibles, John not only recouped his expenses but also netted a profit of several gold coins. 0
 
Selling potions wasn't like selling glassware; it wasn't a one-time deal that could be sold off casually without consequences. This was a long-term business. 0
 
Ding! Would you like to take on the Merchant profession? 0
 
The familiar voice echoed in his mind as John pretended to be tipsy and sank into a chair, his consciousness diving deep into his thoughts. 0
 
Ding! Would you like to take on the Merchant profession? 0
 
Yes, I would like to take on the Merchant profession. 0
 
After a brief pause, a new page of the profession template appeared before him, filled with images of gold coins that seemed to promise infinite wealth behind them. 0
 
[Profession: Merchant] 0
Level: Net Profit: Gold Coins 0
[Profession Traits: Value Appraisal, Blessed by the Goddess of Wealth.] 0
 
Value Appraisal: Merchants possess an eye for discovering wealth and can estimate the approximate value of items. However, one should not fully trust this ability; even shrewd merchants can misjudge at times. 0
 
Blessed by the Goddess of Wealth: As a merchant and facilitator of currency flow, your fortune is greater than that of ordinary people. 0
 
[Professional Skills: Money Power, Persuasion.] 0
 
Money Power: You can sacrifice one gold coin to gain one of three bonuses for today. 0
Possible bonuses: Strength, Speed, Stamina. 0
 
Persuasion: Activating this skill costs one gold coin and increases your persuasive power in speech. 0
(Note: The other party may not necessarily comply.) 0
 
[Profession Bonus: You gain two Silver Coins daily as wealth; each level up doubles your wealth.] 0
 
This template was different; even the leveling method varied. It actually showed his net profit—truly a merchant's profession, reeking of money. 0
 
 
However, that skill below is truly impressive. It generates two Silver Coins a day, which amounts to seven Gold Coins and thirty Silver Coins. Although it may seem little, keep in mind that this is just at level one, and it doubles in growth. If it reaches a higher level in the future, it could yield one hundred Silver Coins a day, translating to forty Gold Coins and one hundred Silver Coins. 0
 
For a regular knight leader, accumulating such wealth is quite feasible; it's enough to cover the salary of a Hundred-Man Team's regular soldiers. A typical knight leader usually commands no more than thirty or forty troops in a standing army. 0
 
Yet, John Ke's wealth makes it feel like Gold Coins are not worth much at all. There's nothing to be done; John still has a Great Wealth Land that remains undeveloped. If it weren't for the sudden war, John Ke would be even richer. 0
 
 
 
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Re:Zero - Starting Life in Another World: Book 1
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  • Amy
  • Mary
  • John
  • Smith
  • Edward
Re:Zero - Starting Life in Another World: Book 1

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  • Amy
  • Mary
  • John
  • Smith
  • Edward